▶ How to use this simulator
click to collapse
1
Weigh your car
Weigh the car fully assembled with axles and wheels, but without the CO₂ cartridge. The 23g empty cartridge shell is added automatically by the sim.
scale / balance
2
Measure your wheels
Diameter (front and rear), mass of each wheel individually, and the axle bore diameter. Wheels are modelled as annular discs (PLA with bore hole) for rotational inertia.
callipers + scale
3
Measure frontal area & Cd
Trace the front of your car onto graph paper and count squares. Use the Cd preset closest to your body shape, or enter a measured value.
graph paper / wind tunnel
4
Select rolling resistance
Pick the surface type your car will race on. μr is the rolling resistance coefficient — it captures friction between wheels and track throughout the entire run.
track inspection
5
Set track length
Enter your competition track length. The sim uses a standard 8g Pitsco cartridge with a measured thrust curve — no cartridge setup needed.
ruler / tape measure
💡 Physics model: Euler integration at dt=0.0001s. Thrust-proportional CO₂ mass depletion conserving total impulse. Dynamic m_eff (chassis + CO₂ + annular-disc wheel inertia + optional axle inertia). Track rolling resistance, bore friction (static axle), and body bearing friction (dynamic axle) all update each timestep. Most reliable for comparing designs rather than predicting exact times.
Predicted Finish Time
seconds · see model note below
Peak Speed
m/s · km/h
Peak Accel
G's at launch · m/s²
Speed & Distance vs Time
Speed (m/s)
Distance (m)
Configure inputs and run simulation
CO₂ Thrust Curve
Thrust (N)
Run simulation to see thrust curve
Race Replay
Save runs to see replay
Run simulation to see model note.
What's slowing your car down? explain these forces
At Launch
Wheel Spin-up
Throughout Race
Track Rolling
Bore Friction
Body Bearing
At Peak Speed
Air Resistance
Saved Runs
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